Minecraft 1.11

  • 1.11 HD U B1
    Change Log :
    • fixed invisible entities in multiplayer
    • fixed crash with ExtraUtilities2 (broken EnderLilly model)
    • updated entity handling to reflect the Forge rewrite of the entity registry
    • updated MCP mappings
    • reorganized options, moved Dynamic Lights and Dynamic FOV to Video Settings
    • updated to Minecraft 1.11
    • compatible with Forge #2157
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  • 1.11 HD U B2
    Change Log :
    • fixed crash when loading tile entities (flower pot)
    • fixed option Screenshot Size to keep the relative size of toolbar and menus
    • added warning for non-lowercase resource files
    • fixed custom potion textures
    • fixed custom potion colors
    • added option Screenshot Size (1x to 4x)
    • fixed support for v2 resource packs
    • compatible with Forge #2157
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  • 1.11 HD U B3
    Change Log :
    • added CEM models for evoker, evoker fangs, vex and vindicator
    • fixed ambient sounds not playing (vanilla bug MC-91803)
    • added negative biome check ("biomes=!Biome1 Biome2 ..." - all biomes except the given ones)
    • fixed shaders using upPosition from previous frame
    • added block ID mapping for shaders
    • updated documentation
    • updated Custom Items to recognize enchantment names
    • fixed CEM for ender dragon and enderman
    • updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items
    • fixed option Screenshot Size to keep the relative size of toolbar and menus
    • compatible with Forge #2188
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  • 1.11 HD U B5
    Change Log :
    • fixed shaders bug: centerDepthSmooth not working when gaux4 is active
    • fixed CEM custom texture overriding TileEntity destroy overlay
    • fixed CEM model scale
    • fixed minecart CEM model
    • fixed render distance Extreme in The End
    • reorganized reflection support
    • fixed "nbsp" character to render as space
    • compatible with Forge #2198
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  • 1.11.2 HD U B5
    Change Log :
    • fixed "nbsp" character to render as space
    • updated to Minecraft 1.11.2
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  • 1.11.2 HD U B6
    Change Log :
    • added fix for MC-98707
    • fixed crash with Railcraft and AA/AF enabled
    • fixed NPE in shaders when renderViewEntity is NULL
    • fixed transparent hand with shaders when the world border is visible
    • fixed CEM animation operator "%"
    • added CEM for donkey, mule, skeleton_horse and zombie_horse
    • fixed CEM for ender crystal
    • added Custom Sky option "weather=clear|rain|thunder"
    • fixed cloud color transitions
    • fixed Custom Sky not visible for Render Distance below 8 chunks
    • added support for animated normal and specular textures
    • added shaders uniforms "frameCounter" and "frameTime"
    • added shaders option to skip framebuffer texture clear
    • fixed fog affecting the debug renderer
    • fixed CEM models glowing with shaders (spider, enderman, dragon)
    • compatible with Forge #2214
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  • 1.11.2 HD U B7
    Change Log :
    • updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures
    • fixed Forge RenderHandEvent to work with shaders
    • updated shaders: fixed depth of translucent handheld objects
    • fixed CIT for elytra on armor stand
    • updated shaders: added support for custom textures
    • updated CustomItems: NBT integer as hex color, list size as "count", property "hand=any|main|off"
    • updated CustomColors to reload banner textures
    • updated GUI Scale: right click = previous value, Shift + click = reset
    • fixed FontRender.charWidth causing crash with Forge #2223
    • updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]"
    • updated shader options: added user friendly values from resources
    • updated shader options: right click = previous value, Shift + click = reset
    • added F3+L to force loading of all visible chunks
    • added CEM model for shulker_box
    • added shader macros for OpenGL extensions
    • added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer
    • added shader uniform "worldDay"
    • fixed shader uniform "worldTime" overflow for very old worlds
    • extended GUI Scale to support 4K displays
    • optimized resource loading
    • optimized GUI lists to render only visible slots (resource pack list)
    • fixed shaders to save options on ESC
    • added support for "palette.format" from "color.properties"
    • compatible with Forge #2227
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